Magnasanti: the totalitarian city that wins over Sim City 3000


magnasanti

 

 

Vincent Ocasla may be a mad man, or simply an ordinary architecture student from Philippines, but his creation is beyond the former’s definition – it is, albeit a computer game simulation, painstakingly a masterpiece, with all mathematical equations having been considered and modeled after more than 4 years of uneasy hard work to embody ‘the most totalitarian Buddhist city’ in the Sims’ universe.

Magnasanti, as it is named, is Ocasla’s magnum opus – it has a population of over 6 million, all constricted to towering blocks of apartments and office buildings that resemble much of Hong Kong’s skyline – but in a more terrifying version. Through meticulously calculated mathematical models and rocket-science, overtly complicated logarithmic projections, Ocasla can make sure that with little education, healthcare, infrastructure, little space to organize a protest, and little chances to escape the city, all the city inhabitants are perpetually bound to obey the governing ‘laws’ of the police state. Nevertheless, as a consequence, life expectancy does not exceed 50 years, human quality remains utterly substandard, progress is largely impeded (reminiscent of North Korea).

Nevertheless, there is a lesson worth learning: this is an experiment that proves how urban development may unexpectedly bring us to wrong direction.

 

Read some of the articles here:

 

http://rumorsontheinternets.org/2010/10/14/magnasanti-the-largest-and-most-terrifying-simcity/

http://www.vice.com/read/the-totalitarian-buddhist-who-beat-sim-city

http://kotaku.com/5518771/the-most-astounding-sim-city-population-six-million

http://mentalfloss.com/article/24864/most-terrifying-sim-city-them-all

And most importantly, refer to this website if you want to download the city.

http://imperar.webs.com/magnasanti.htm

 

Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.

There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle – this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards.

The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time. – Vincent Ocasla, while explaining the reason why he wanted to create Magnasanti.

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2 thoughts on “Magnasanti: the totalitarian city that wins over Sim City 3000

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